What is Hybrid Cloud?
Utilizing Multiplay’s global dedicated game server network and bursting into AWS or Google Cloud during peak times, Hybrid Cloud offers unprecedented resilience. Battle-tested by the leading AAA titles, Hybrid Cloud offers unbelievable performance, with support from a global team of game infrastructure engineers.
Concerned about capacity? Coverage? Performance? With Hybrid Cloud you can rest easy, while the orchestration layer takes care of business.
The end result? A better experience for your gamers, happy stakeholders and reduced costs. Get a POC setup today to see for yourself.
Predictive capacity, fulfilling requirements by scaling automatically as your player base changes.
Cloud and engine agnostic
The only solution to support AWS, Google Cloud and all the major game engines, including Unreal and Unity.
DDoS mitigation with single-click auto-migration technology that will move a game between data centers or clouds.
No single point of failure so your games are always online.
Broad engine experience
We have proven experience working with major game engines and custom solutions
Working with Respawn on Titanfall 2
“We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale. Giving us more flexibility, more local datacenters, endless scalability, and the highest reliability will result in the best service we can offer to millions of players.”
Jon Shiring, Lead Engineer, Respawn Entertainment
The Multiplay orchestration layer
The cutting-edge technology designed from the ground up for enterprise game server hosting.
Zero downtime patching
No more downtime and a better experience for your players! With Multiplay’s distributed model you can roll out your patches globally in minutes, without the cost of redundant servers.
Rapid patch deployment with rollback facilities
Minimal bandwidth usage using differential update packages
Flexible package management from multiple sources
Monitoring, logging and health recovery
Global monitoring and health recovery for the whole server fleet, resource and capacity monitoring baked in, with extended metric exposure where required. Consolidated logging for the whole environment.
Health based recovery at an instance level
Granular dashboard metrics for resource usage and players
Transparency of issues and resolution
Centralised logging for your entire solution
Template, profile and scaling engine
Tuned for session based game requirements, our template and scaling engine is designed specifically to handle high capacity, while maintaining compatibility with multiple game types. A proven technology, facilitating multiple AAA titles and still in active development.
One click/API deployment of multiple game servers globally
Templated server configuration with no manual intervention
Scale with requirements, staying ahead of demand
Flexible and programmatic API
RESTful, publicly documented and extensible, our API is available to everyone who uses the Multiplay platform. Giving flexibility and control over your server fleet and integrated with your internal tools as needed.
Seamless integration with existing systems
Battle-tested scalability, performance and resilience
Our hybrid platform combines a high-performance global network of dedicated bare-metal servers, together with the scalability of the biggest and best cloud providers.
Australia, Brazil, Canada, China, France, Germany, Hong Kong, India, Indonesia, Japan, Luxembourg, Malaysia, Mexico, Netherland, Philippines, Russia, Singapore, South Africa, South Korea, Spain, Sweden, Taiwan, Tanzania, Thailand, UAE, UK, US Central, East and West, Vietnam
24/7/365 follow-the-sun support
All Hybrid Cloud customers benefit from access to Multiplay’s team of game hosting experts. With teams in the UK, US and Korea, you can get a quick solution to any issue you’re encountering, around the clock.
Free proof of concept
Contact the solutions engineering team today and share the vision for your game. We’ll work with you to help deliver a proof of concept based on your game server binary and unique requirements.
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