Managed Infrastructure2019-01-16T17:54:52+00:00

Tried, tested and resilient

Sometimes called bare metal, tin or physical servers, ‘managed infrastructure’ is concerned with servers that you can hire on a monthly basis to host your game. When set up and managed properly, bare metal is still the most performant and cost-effective option for the majority of games.

There are a number of factors at play when considering your infrastructure options: The number of players, the processing power required to run your game or the location of your players, to name but a few.

One of the (almost) unquantifiable factors, that is perhaps unique to the gaming industry, is how many players you’ll have across the lifecycle of your game. Spinning up new servers, or having idle servers, can be expensive.

To avoid wasted expenditure and maximize your investment in bare metal, get in touch.

Get started

Your hosting partner

Managing some 400 titles over the past 20 years has given the team at Multiplay an unparalleled level of experience in the industry. Today we have a vetted network of over 150 servers across 30 locations worldwide.

Throughout development, testing, launch and the lifetime of your game we’ll work with you to continually optimize performance and reduce cost.

Our aim is always to become a lifetime partner but you can rest assured that you won’t be tied into a long-term contract. All infrastructure can be cancelled within a month’s notice. What’s more, we keep things simple by supplying a single bill. One less thing to worry about!

Powered by Multiplay

Path of Exile

Call of Duty: Black Ops 4

ARK: Survival Evolved

The Multiplay orchestration layer

The power of bare metal, harnessed with Multiplay’s management tools.

Zero downtime patching

No more downtime and a better experience for your players! With Multiplay’s distributed model you can roll out your patches globally in minutes, without the cost of redundant servers.

  • Rapid patch deployment with rollback facilities

  • Minimal bandwidth usage using differential update packages

  • Flexible package management from multiple sources

Monitoring, logging and health recovery

Global monitoring and health recovery for the whole server fleet, resource and capacity monitoring baked in, with extended metric exposure where required. Consolidated logging for the whole environment.

  • Health based recovery at an instance level

  • Granular dashboard metrics for resource usage and players

  • Transparency of issues and resolution

  • Centralised logging for your entire solution

Template, profile and scaling engine

Tuned for session based game requirements, our template and scaling engine is designed specifically to handle high capacity, while maintaining compatibility with multiple game types. A proven technology, facilitating multiple AAA titles and still in active development.

  • One click/API deployment of multiple game servers globally

  • Templated server configuration with no manual intervention

  • Scale with requirements, staying ahead of demand

FLEXIBLE AND PROGRAMMATIC API

Flexible and programmatic API

RESTful, publicly documented and extensible, our API is available to everyone who uses the Multiplay platform. Giving flexibility and control over your server fleet and integrated with your internal tools as needed.

  • Seamless integration with existing systems

  • Extensible

  • Publicly documented

Supporting your infrastructure

Behind the scenes, ensuring millions of gamers worldwide have a seamless online experience, is Multiplay’s professional services team. From 24/7/365 support to our TAMs, we’ve got you covered. 

Find out more

Trusted by Tripwire

“I just wanted to say that working with you guys has been awesome. Your customer service has been top notch. We are also extremely happy with the success of the PlayStation Plus month that we’ve had and a big part of that was you guys spinning up servers and keeping our players playing. The numbers have been terrific and we look forward to continuing to work with you guys.”

Jimi Doss , Producer, Tripwire Interactive for Killing Floor 2

Find out more

Server locations

30

regions

150

data centers

70

locations

Australia, Brazil, Canada, China, France, Germany, Hong Kong, India, Indonesia, Japan, Luxembourg, Malaysia, Mexico, Netherland, Philippines, Russia, Singapore, South Africa, South Korea, Spain, Sweden, Taiwan, Tanzania, Thailand, UAE, UK, US Central, East and West, Vietnam

Pricing

Prices for Multiplay’s Managed Infrastructure start from $1500 per month but, as you’ll know if you’ve done any research into your options for hosting a game, it is difficult to give a generic price for hosting, due to the variables involved.

We encourage you to get in touch to discuss your existing or future infrastructure, and the team can give you an accurate price.

Get a price

Step your game up

Managed infrastructure is great but isn’t always flexible enough for games that experience a spike in popularity. If you’re about to launch the next PUBG then spinning up new servers on the fly might not cut it (and that’s if capacity exists).

Enter Hybrid Cloud. Utilising Multiplay’s orchestration layer, Hybrid Cloud monitors capacity and scales when needed, bursting into cloud (AWS or Google) should bare metal capacity run out.

Discover more

Ready to get started?

Whether it’s an initial chat or you’re ready to dive in with a proof of concept, we’d love to talk. Drop us a few details and one of the team will be in touch shortly.

Start the conversation

Latest from the blog

The latest updates, insights and releases from Multiplay

Meet the Team: Ben Mead

Multiplay are the enterprise game server hosting specialists for some of the most loved games worldwide. In this latest blog series you'll learn little bit more about the people behind your smoothest online multiplayer experiences. [...]

  • Patching-a-live-game-server

Patching a live game server

This blog is part of our ongoing Essential Guide to Game Servers series. Rolling out a patch can be a pain in the neck. Too much downtime frustrates your fan-base and, if patches are rolled [...]

Keep in touch

We won’t bombard you or sell your data. Read our privacy policy ›