Provisioning your game servers – part two

This blog is part of our ongoing Essential Guide to Game Servers series. This is part two on provisioning - you'll find part one here. Provisioning servers for a gaming stack is no small feat. In part one on provisioning, we covered operating systems (Windows vs Linux) and took a trip down the well-trodden path [...]

2019-05-16T10:04:54+01:00May 15th, 2019|Essential Guide to Game Servers|

Provisioning your game servers – part one

This blog is part of our ongoing Essential Guide to Game Servers series. This is part one on provisioning - part two is here. If you've ever provisioned a number of servers for a game, you'll know that there is a lot of ground to cover before you get to a place where you can [...]

2019-06-10T16:33:09+01:00May 8th, 2019|Essential Guide to Game Servers|

Making and delivering matches – part two

This blog is part of our ongoing Essential Guide to Game Servers series. This is part two on matchmaking – you can read part one here. In part one we introduced the basics of matchmaking, running through Quality of Service (QoS), skills and attributes, and algorithms. In part two we pick up the thread once [...]

2019-05-15T12:08:05+01:00April 7th, 2019|Essential Guide to Game Servers|

Making and delivering matches – part one

This blog is part of our ongoing Essential Guide to Game Servers series. This is part one on matchmaking – part two is here. Matchmaking can be a complicated, often magical black box that steals your players’ first couple of minutes spent inside the game. It’s regularly blamed for marred launches, long wait-times, unreasonable lag, [...]

2019-05-15T12:09:08+01:00March 27th, 2019|Essential Guide to Game Servers|

Monitoring game servers – part two

This blog is part of our ongoing Essential Guide to Game Servers series. This is part two - check out part one here. In part one, we explored reactive vs proactive monitoring, tools, and some general best practice advice. In part two, one of Multiplay’s senior developers, Lewis Waddicor, is going to take a deeper [...]

2019-05-15T12:11:26+01:00March 7th, 2019|Essential Guide to Game Servers|

Monitoring game servers – part one

This blog is part of our ongoing Essential Guide to Game Servers series. This is part one on monitoring - you find part two here. Monitoring game servers can be an absolutely monumental task, and is extremely easy to do wrong, but it is an essential component of game server management. Fear not, after five [...]

2019-05-15T12:11:51+01:00February 25th, 2019|Essential Guide to Game Servers|

Game server player density: tips and tricks to keep costs down

This blog is part two of Multiplay's ongoing Essential Guide to Game Servers series. As one of the most significant factors in determining the cost of hosting your game, game server density is something you have to get right. Unfortunately, it is often overlooked during game development (don’t worry, we won’t judge). To tackle this [...]

2019-05-15T12:12:52+01:00February 13th, 2019|Essential Guide to Game Servers|

Patching a live game server

This blog is part one of our ongoing Essential Guide to Game Servers series. Rolling out a patch can be a pain in the neck. Too much downtime frustrates your fan-base and, if patches are rolled out too often, can push players away from your game for good. Whether it’s fixing a bug, addressing a [...]

2019-05-15T12:13:21+01:00February 8th, 2019|Essential Guide to Game Servers|