Case Study - 23 / 02 / 17
Respawn Entertainment is an American video game development studio founded by Jason West and Vince Zampella, who created and were responsible for the development of the Call of Duty franchise at Infinity Ward before 2010.
In 2016, Multiplay launched a new scalable, hybrid hosting service tailored to the needs of AAA gaming titles with huge multiplayer audiences.
Respawn Entertainment selected Multiplay for the launch of its game Titanfall 2, with Multiplay to provide the hosting platform. Respawn required a platform that was global and could utilise multiple hardware sources to ensure scalability, redundancy and a low-latency gaming experience.
Multiplay’s platform ran the Titanfall 2 game server infrastructure across multiple cloud vendors, including Google Cloud Platform and Amazon Web Services alongside bare metal data centres around the world. The aim was to build a low risk and high performance foundation to handle the expected CCU at launch and scale into the cloud when demand was high.
Following successful tech trials, Titanfall 2 was launched in October 2016 and received critical acclaim as the best first person multiplayer shooter of 2016 in addition to winning multiple awards for it’s innovation.
Multiplay’s hosting platform performed very well during the game’s launch and has continued to provide a reliable and highly flexible solution that was well received within the Titanfall community.
The key outcome of Respawn utilising this industry leading technology was a highly successful launch. Players around the world are connected to local game servers, providing lag free and stable connections, resulting in a flawless gaming experience.
Following launch, Respawn were able to focus on the future developing of the game, with a solid server platform supporting them. The platform’s ability to scale into the cloud on demand, sustaining capacity during unexpected outages and contributing to significant cost savings.