Splash Damage2019-07-08T09:02:43+01:00

Project Description

“We love crazy ideas”

Multiplay has been working with Splash Damage, helping them with game server hosting, for almost ten years. When a studio finds a partner they can trust that much, the relationship goes beyond business – it becomes a friendship. In the case study we talk fun and friendship with Splash Damage.

About Splash Damage

Building on the success of their mods for Quake 3, Splash Damage was founded in the UK in 2001 and quickly gained recognition for designing some of the most popular multiplayer maps around. This notoriety earned them relationships with top studios and publishers worldwide.

Since their modding days, Splash Damage has worked on some of the biggest IPs in the industry, such as Gears of War and Batman Arkham Origins, in addition to their own titles, like Dirty Bomb.

Quick facts:

  • Established: May 2001

  • Known for: Gears of War, Brink, Quake, Dirty Bomb

  • Number of employees: 360

  • Located: London

  • Multiplay services: Managed Infrastructure, consultancy, support

Dirty Bomb

In 2014 Splash Damage asked Multiplay to support the launch and hosting of Dirty Bomb. As a fast-paced and highly popular multiplayer FPS, it was essential that Dirty Bomb players had peak server performance, and Multiplay delivered. Here’s how Multiplay supported Splash Damage for Dirty Bomb.

  • Setting up and managing dedicated game servers in Dirty Bomb’s key regions; North America, Europe, Australia/New Zealand and Brazil. The Multiplay team delivered a seamless experience to thousands of players worldwide.

  • Supporting the migration from Windows to Linux. In order to optimize back end infrastructure costs, Splash Damage wanted to migrate their servers from Windows to Linux, removing the cost (and load) of hosting Windows.

  • In addition to dedicated servers, Multiplay also offers rentable community servers direct to players. Multiplay continues to support the loyal Dirty Bomb community.

  • With Multiplay’s orchestration layer, the team benefited from monitoring tools and, with ‘zero downtime patching’, the team could roll out patches with minimal disruption to players.

“It never felt like a business relationship; it never has done with Multiplay. It feels like a friendship.” – Director of Marketing, Splash Damage, Fernando Rizo.

Any game, any engine, anywhere – Hybrid Cloud

The perfect blend of bare metal and cloud, Hybrid Cloud is the most resilient and scalable way to host your game. With the power of Multiplay’s orchestration layer, your game will achieve peak performance.

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“We prefer it when we’re in it together. We actually feel like we’re part of the game. We don’t create games, but we do power them.” Managing Director, Multiplay, Paul Manuel.

About Dirty Bomb

A string of ‘dirty bomb’ attacks cripple London, leaving the Central Disaster Authority to restore it. When criminal syndicate Jackal begin disrupting and stealing their technology, the capital is thrown into chaos as mercenaries from across the globe are hired by both sides. Battle it out for riches and glory in this free-to-play team-based first-person shooter that emphasizes teamwork and strategy over lone-wolf game play. With a large variety of mercenaries to choose from, there’s an option for most play styles.

Dirty Bomb is one of the most popular Steam games ever, being downloaded 9.5 million times and players clocking up over 36 million hours in the game. With over 54,000 reviews and a ‘very positive’ review score, it’s safe to say Dirty Bomb is a much loved game for many.

Multiplay continue to support and host Dirty Bomb, which is available to download on Steam. For more information about Splash Damage visit https://www.splashdamage.com/.

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