Take control of your costs! (Webinar now available)

2020-05-04T12:04:00+01:00May 4th, 2020|Events, Game Server Hosting|

Missed our webinar? Fine Margins: Learn the Real Costs of Hosting Your Game is now available on demand With the games industry forecasted to hit $196bn by 2022, there’s no shortage of appetite for online games; so how do you and your team stay around for the long haul? Running a successful games studio takes [...]

Fine margins: Learn the real costs of hosting your game

2020-04-15T10:17:03+01:00April 14th, 2020|Events, Game Server Hosting|

Mark your calendar: New webinar Apr 30 Every game is unique, and this is as true for back end infrastructure as it is for game design and mechanics. But the one thing all game studios have in common is that they need to control their costs. This isn’t about a race to the bottom; if [...]

Operating your game during the demand surge

2020-03-20T23:24:42+00:00March 20th, 2020|Game Server Hosting|

Record numbers of players causing a strain? We’ve got you. As widely reported by leading media outlets worldwide, an unprecedented number of players are online; a trend that is set to continue in the coming days and weeks. This is driving record demand on services and infrastructure to support those games. In parallel, we are [...]

How did Apex Legends scale to 50 million players in 24 days?

2019-12-10T15:57:29+00:00December 10th, 2019|Case studies|

When we blogged about the launch of Apex Legends back in April, the free-to-play battle royale from Respawn Entertainment had just hit the magical 50 million player mark the month prior. As the quintessential example of the kind of scale that Multiplay’s Hybrid Cloud can achieve, hitting over 2 million concurrent players (CCU), we had [...]

Multiplay at Unite Copenhagen 2019 (recap and highlights!)

2019-10-02T13:12:59+01:00October 2nd, 2019|Events|

Unite is Unity’s flagship event, showcasing how Unity plans to empower its users in shaping the world with real-time 3D technology. For the big announcements from Unite, check out the keynote recap. 2019 was Multiplay’s biggest Unite since joining the Unity family, with several talks and dozens of conversations with Unity developers and fans over [...]

“We love crazy ideas” – Talking fun and friendship with Splash Damage

2019-09-30T13:45:06+01:00September 30th, 2019|Case studies|

Multiplay has been working with Splash Damage, helping them with game server hosting, for almost ten years. Multiplay's Paul Manuel recently sat down with Splash Damage's Fernando Rizo to talk about the relationship and why the two teams work so well together.    About Splash Damage Building on the success of their mods for [...]

Multiplay at Unite Copenhagen 2019

2019-09-17T10:14:38+01:00September 6th, 2019|Events|

We're excited to be delivering talks and exhibiting to Unity lovers from Europe and beyond. From matchmaking to game server tech, we’ve got you covered! Where? Bella Center, Center Blvd. 5, 2300 Copenhagen, Denmark When? September 23—26 2019 You can find the full list of our sessions below, and you can come and say hello [...]

5 useful debugging and troubleshooting tips for game developers

2019-06-13T10:44:11+01:00June 13th, 2019|Game dev tips|

When you’re developing a game, there can be a lot of triumphs and a lot of frustrating moments where you have no idea why something isn’t working. Spending a lot of time debugging or troubleshooting can get exhausting, but it’s a mandatory part of the job sometimes. If you’re finding yourself wondering if there are [...]

Provisioning your game servers – part two

2019-05-16T10:04:54+01:00May 15th, 2019|Essential Guide to Game Servers|

This blog is part of our ongoing Essential Guide to Game Servers series. This is part two on provisioning - you'll find part one here. Provisioning servers for a gaming stack is no small feat. In part one on provisioning, we covered operating systems (Windows vs Linux) and took a trip down the well-trodden path [...]