Multiplay at Unite Copenhagen 2019 (recap and highlights!)

2019-10-02T13:12:59+01:00October 2nd, 2019|Events|

Unite is Unity’s flagship event, showcasing how Unity plans to empower its users in shaping the world with real-time 3D technology. For the big announcements from Unite, check out the keynote recap. 2019 was Multiplay’s biggest Unite since joining the Unity family, with several talks and dozens of conversations with Unity developers and fans over [...]

“We love crazy ideas” – Talking fun and friendship with Splash Damage

2019-09-30T13:45:06+01:00September 30th, 2019|Case studies|

Multiplay has been working with Splash Damage, helping them with game server hosting, for almost ten years. Multiplay's Paul Manuel recently sat down with Splash Damage's Fernando Rizo to talk about the relationship and why the two teams work so well together.    About Splash Damage Building on the success of their mods for [...]

Multiplay at Unite Copenhagen 2019

2019-09-17T10:14:38+01:00September 6th, 2019|Events|

We're excited to be delivering talks and exhibiting to Unity lovers from Europe and beyond. From matchmaking to game server tech, we’ve got you covered! Where? Bella Center, Center Blvd. 5, 2300 Copenhagen, Denmark When? September 23—26 2019 You can find the full list of our sessions below, and you can come and say hello [...]

5 useful debugging and troubleshooting tips for game developers

2019-06-13T10:44:11+01:00June 13th, 2019|Game dev tips|

When you’re developing a game, there can be a lot of triumphs and a lot of frustrating moments where you have no idea why something isn’t working. Spending a lot of time debugging or troubleshooting can get exhausting, but it’s a mandatory part of the job sometimes. If you’re finding yourself wondering if there are [...]

Provisioning your game servers – part two

2019-05-16T10:04:54+01:00May 15th, 2019|Essential Guide to Game Servers|

This blog is part of our ongoing Essential Guide to Game Servers series. This is part two on provisioning - you'll find part one here. Provisioning servers for a gaming stack is no small feat. In part one on provisioning, we covered operating systems (Windows vs Linux) and took a trip down the well-trodden path [...]

Meet the Team: Jonny Hughes

2019-05-10T13:58:54+01:00May 10th, 2019|Meet the Team|

The Customer Experience team is made up of two parts collectively: Technical Support, supporting our customers whenever they need us, 24/7 globally, and Technical Account Managers (TAMs for short) who proactively manage the technical elements of launching a game, working extremely closely with our customers before, during and post-launch. What do you do at Multiplay? [...]

Multiplay customer experience – The total package

2019-09-24T16:24:52+01:00May 10th, 2019|Uncategorised|

Gaming never sleeps, not really. Somewhere in the world, there are millions of gamers exploring, discovering, conquering and building. Which means in a studio nearby there’s a developer or liveops team watching a bank of monitors nervously. It’s a stressful and time-consuming scene, which is why along with our exceptional hosting services, so many of [...]

Provisioning your game servers – part one

2019-06-10T16:33:09+01:00May 8th, 2019|Essential Guide to Game Servers|

This blog is part of our ongoing Essential Guide to Game Servers series. This is part one on provisioning - part two is here. If you've ever provisioned a number of servers for a game, you'll know that there is a lot of ground to cover before you get to a place where you can [...]

Launching the fastest growing battle-royale of all time – Apex Legends

2019-05-08T14:43:39+01:00April 30th, 2019|Game Server Hosting|

With no preamble and no warning, Respawn Entertainment launched one of the most popular games of all time: Apex Legends. Let’s not underplay this. Scaling from zero to 10-million players in 72 hours, and then to 50-million unique players in four weeks, is wild. For context; Fortnite, widely regarded as the biggest title in the [...]