About Joe Ford

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So far Joe Ford has created 16 blog entries.

Multiplay at Unite Copenhagen 2019 (recap and highlights!)

Unite is Unity’s flagship event, showcasing how Unity plans to empower its users in shaping the world with real-time 3D technology. For the big announcements from Unite, check out the keynote recap. 2019 was Multiplay’s biggest Unite since joining the Unity family, with several talks and dozens of conversations with Unity developers and fans over [...]

2019-10-02T13:12:59+01:00October 2nd, 2019|Events|

“We love crazy ideas” – Talking fun and friendship with Splash Damage

Multiplay has been working with Splash Damage, helping them with game server hosting, for almost ten years. Multiplay's Paul Manuel recently sat down with Splash Damage's Fernando Rizo to talk about the relationship and why the two teams work so well together.    About Splash Damage Building on the success of their mods for [...]

2019-09-30T13:45:06+01:00September 30th, 2019|Case studies|

5 useful debugging and troubleshooting tips for game developers

When you’re developing a game, there can be a lot of triumphs and a lot of frustrating moments where you have no idea why something isn’t working. Spending a lot of time debugging or troubleshooting can get exhausting, but it’s a mandatory part of the job sometimes. If you’re finding yourself wondering if there are [...]

2019-06-13T10:44:11+01:00June 13th, 2019|Game dev tips|

Provisioning your game servers – part two

This blog is part of our ongoing Essential Guide to Game Servers series. This is part two on provisioning - you'll find part one here. Provisioning servers for a gaming stack is no small feat. In part one on provisioning, we covered operating systems (Windows vs Linux) and took a trip down the well-trodden path [...]

2019-05-16T10:04:54+01:00May 15th, 2019|Essential Guide to Game Servers|

Provisioning your game servers – part one

This blog is part of our ongoing Essential Guide to Game Servers series. This is part one on provisioning - part two is here. If you've ever provisioned a number of servers for a game, you'll know that there is a lot of ground to cover before you get to a place where you can [...]

2019-06-10T16:33:09+01:00May 8th, 2019|Essential Guide to Game Servers|

Launching the fastest growing battle-royale of all time – Apex Legends

With no preamble and no warning, Respawn Entertainment launched one of the most popular games of all time: Apex Legends. Let’s not underplay this. Scaling from zero to 10-million players in 72 hours, and then to 50-million unique players in four weeks, is wild. For context; Fortnite, widely regarded as the biggest title in the [...]

2019-05-08T14:43:39+01:00April 30th, 2019|Game Server Hosting|

Mastering the Apex of Scaling Game Servers – GDC 2019

Did you miss Multiplay's Developer Session at GDC 2019? Fear not, you can now watch the recording for free in the GDC vault! Larry Rye, (Lead Solutions Engineer at Multiplay) is joined by Jon Shiring and Fred Gill from Respawn Entertainment to talk about how Respawn and Multiplay scaled Apex Legends to phenomenal numbers. In [...]

2019-04-12T16:25:33+01:00April 12th, 2019|Events|

Making and delivering matches – part two

This blog is part of our ongoing Essential Guide to Game Servers series. This is part two on matchmaking – you can read part one here. In part one we introduced the basics of matchmaking, running through Quality of Service (QoS), skills and attributes, and algorithms. In part two we pick up the thread once [...]

2019-05-15T12:08:05+01:00April 7th, 2019|Essential Guide to Game Servers|

Making and delivering matches – part one

This blog is part of our ongoing Essential Guide to Game Servers series. This is part one on matchmaking – part two is here. Matchmaking can be a complicated, often magical black box that steals your players’ first couple of minutes spent inside the game. It’s regularly blamed for marred launches, long wait-times, unreasonable lag, [...]

2019-05-15T12:09:08+01:00March 27th, 2019|Essential Guide to Game Servers|