About Joe Ford

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So far Joe Ford has created 9 blog entries.

Mastering the Apex of Scaling Game Servers – GDC 2019

Did you miss Multiplay's Developer Session at GDC 2019? Fear not, you can now watch the recording for free in the GDC vault! Larry Rye, (Lead Solutions Engineer at Multiplay) is joined by Jon Shiring and Fred Gill from Respawn Entertainment to talk about how Respawn and Multiplay scaled Apex Legends to phenomenal numbers. In [...]

2019-04-12T16:25:33+01:00April 12th, 2019|Events|

Making and Delivering Matches – part two

This blog is part of our ongoing Essential Guide to Game Servers series. This is part two on matchmaking – you can read part one here. In part one we introduced the basics of matchmaking, running through Quality of Service (QoS), skills and attributes, and algorithms. In part two we pick up the thread once [...]

2019-04-10T11:24:33+01:00April 7th, 2019|Essential Guide to Game Servers|

Making and Delivering Matches – part one

This blog is part of our ongoing Essential Guide to Game Servers series. This is part one on matchmaking – part two is here. Matchmaking can be a complicated, often magical black box that steals your players’ first couple of minutes spent inside the game. It’s regularly blamed for marred launches, long wait-times, unreasonable lag, [...]

2019-04-07T18:16:50+01:00March 27th, 2019|Essential Guide to Game Servers|

Monitoring game servers – part two

This blog is part of our ongoing Essential Guide to Game Servers series. This is part two - check out part one here. In part one, we explored reactive vs proactive monitoring, tools, and some general best practice advice. In part two, one of Multiplay’s senior developers, Lewis Waddicor, is going to take a deeper [...]

2019-03-07T10:04:22+01:00March 7th, 2019|Essential Guide to Game Servers|

Monitoring game servers – part one

This blog is part of our ongoing Essential Guide to Game Servers series. This is part one on monitoring - you find part two here. Monitoring game servers can be an absolutely monumental task, and is extremely easy to do wrong, but it is an essential component of game server management. Fear not, after five [...]

2019-03-07T09:59:15+01:00February 25th, 2019|Essential Guide to Game Servers|

Game server player density: tips and tricks to keep costs down

This blog is part of our ongoing Essential Guide to Game Servers series. As one of the most significant factors in determining the cost of hosting your game, game server density is something you have to get right. Unfortunately, it is often overlooked during game development (don’t worry, we won’t judge). To tackle this we [...]

2019-03-07T10:01:05+01:00February 13th, 2019|Essential Guide to Game Servers|

Patching a live game server

This blog is part of our ongoing Essential Guide to Game Servers series. Rolling out a patch can be a pain in the neck. Too much downtime frustrates your fan-base and, if patches are rolled out too often, can push players away from your game for good. Whether it’s fixing a bug, addressing a security [...]

2019-03-07T10:02:07+01:00February 8th, 2019|Essential Guide to Game Servers|

Over 14 million concurrent users on cloud: The ultimate game hosting stress test!

Anyone who knows Multiplay will know we love a challenge. Working with the biggest AAA titles, with games operating on an eye-watering scale, we have to! With games now growing in popularity, sometimes seemingly overnight, studios expect hosting providers to be able to scale with demand. To provide some context, Fortnite has around 8m concurrent [...]

2019-02-08T12:55:55+01:00December 14th, 2018|Game Server Hosting|

Multiplay goes global – announcing follow-the-sun support

The gaming world doesn’t sleep. Not really. Somewhere in the world there are millions of gamers having sniper battles, rodeoing titans and scoring virtual hatricks, and servers going down is not an option. Which means that somewhere nearby there’s probably a developer or liveops team watching a bank of monitors nervously. It’s a familiar feeling [...]

2018-11-23T08:31:12+01:00November 22nd, 2018|Game Server Hosting|