About Joe Ford

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So far Joe Ford has created 19 blog entries.

Take control of your costs! (Webinar now available)

Missed our webinar? Fine Margins: Learn the Real Costs of Hosting Your Game is now available on demand With the games industry forecasted to hit $196bn by 2022, there’s no shortage of appetite for online games; so how do you and your team stay around for the long haul? Running a successful games studio takes [...]

2020-05-04T12:04:00+01:00May 4th, 2020|Events, Game Server Hosting|

Fine margins: Learn the real costs of hosting your game

Mark your calendar: New webinar Apr 30 Every game is unique, and this is as true for back end infrastructure as it is for game design and mechanics. But the one thing all game studios have in common is that they need to control their costs. This isn’t about a race to the bottom; if [...]

2020-04-15T10:17:03+01:00April 14th, 2020|Events, Game Server Hosting|

How did Apex Legends scale to 50 million players in 24 days?

When we blogged about the launch of Apex Legends back in April, the free-to-play battle royale from Respawn Entertainment had just hit the magical 50 million player mark the month prior. As the quintessential example of the kind of scale that Multiplay’s Hybrid Cloud can achieve, hitting over 2 million concurrent players (CCU), we had [...]

2019-12-10T15:57:29+00:00December 10th, 2019|Case studies|

Multiplay at Unite Copenhagen 2019 (recap and highlights!)

Unite is Unity’s flagship event, showcasing how Unity plans to empower its users in shaping the world with real-time 3D technology. For the big announcements from Unite, check out the keynote recap. 2019 was Multiplay’s biggest Unite since joining the Unity family, with several talks and dozens of conversations with Unity developers and fans over [...]

2019-10-02T13:12:59+01:00October 2nd, 2019|Events|

“We love crazy ideas” – Talking fun and friendship with Splash Damage

Multiplay has been working with Splash Damage, helping them with game server hosting, for almost ten years. Multiplay's Paul Manuel recently sat down with Splash Damage's Fernando Rizo to talk about the relationship and why the two teams work so well together.    About Splash Damage Building on the success of their mods for [...]

2019-09-30T13:45:06+01:00September 30th, 2019|Case studies|

5 useful debugging and troubleshooting tips for game developers

When you’re developing a game, there can be a lot of triumphs and a lot of frustrating moments where you have no idea why something isn’t working. Spending a lot of time debugging or troubleshooting can get exhausting, but it’s a mandatory part of the job sometimes. If you’re finding yourself wondering if there are [...]

2019-06-13T10:44:11+01:00June 13th, 2019|Game dev tips|

Provisioning your game servers – part two

This blog is part of our ongoing Essential Guide to Game Servers series. This is part two on provisioning - you'll find part one here. Provisioning servers for a gaming stack is no small feat. In part one on provisioning, we covered operating systems (Windows vs Linux) and took a trip down the well-trodden path [...]

2019-05-16T10:04:54+01:00May 15th, 2019|Essential Guide to Game Servers|

Provisioning your game servers – part one

This blog is part of our ongoing Essential Guide to Game Servers series. This is part one on provisioning - part two is here. If you've ever provisioned a number of servers for a game, you'll know that there is a lot of ground to cover before you get to a place where you can [...]

2019-06-10T16:33:09+01:00May 8th, 2019|Essential Guide to Game Servers|

Launching the fastest growing battle-royale of all time – Apex Legends

With no preamble and no warning, Respawn Entertainment launched one of the most popular games of all time: Apex Legends. Let’s not underplay this. Scaling from zero to 10-million players in 72 hours, and then to 50-million unique players in four weeks, is wild. For context; Fortnite, widely regarded as the biggest title in the [...]

2019-05-08T14:43:39+01:00April 30th, 2019|Game Server Hosting|