Multiplay at Unite Copenhagen 2019

We’re excited to be delivering talks and exhibiting to Unity lovers from Europe and beyond. From matchmaking to game server tech, we’ve got you covered!

Where? Bella Center, Center Blvd. 5, 2300 Copenhagen, Denmark

When? September 23—26 2019

You can find the full list of our sessions below, and you can come and say hello on the expo floor at the Connected Games kiosk.



How MADFINGER is leading next-gen multiplayer mobile FPS games

September 24th, 10:00 AM – 10:45 AM

Speaker: Brandi House (Unity) & Vladimir Zadrazil (MADFINGER Games)

Location: Auditorium 12

Discover how MADFINGER Games used all aspects of Unity’s connected game tech to build a first-class multiplayer mobile first person shooter (FPS). Learn how you can build your own multiplayer game with products and services ranging from netcode, to game server hosting, to voice communications.


Hosting happy gamers: resolving bugs and patching holes

September 24th, 5:00 PM – 5:45 PM

Speaker: Josie Messa (Unity)

Location: Auditorium 11

Building a multiplayer game? Make sure the player experience is as awesome as your game is. Over the past 20 years Multiplay has hosted hundreds of games and has learned a few lessons along the way. In this session, senior developer Josie Messa will talk you through the key issues you’ll need to overcome in order to achieve hosting excellence.


Advanced Matchmaking with Multiplay

September 25th, 9:00 AM – 9:45 AM

Speaker: Josie Messa (Unity) & Caleb Atwood  (Unity)

Location: Auditorium 12

This session will focus on Multiplay’s new matchmaking service that allows developers to create their own custom matchmaking logic. Find out how matchmaking works with Multiplay’s game server hosting to accelerate on-boarding onto this powerful platform.


How the Apex Legends Season 2 online experience was scaled

September 245h, 12:00 PM – 12:45 PM

Location: Auditorium 12

Speaker: Larry Rye (Unity)

What does it take to plan, execute and manage the online experience of one of the biggest launches of the year? Apex Legends scaled to 50M players, and well over 2M concurrent users, in 24 days. Now the Respawn team is rolling out new content on a regular cadence. Find out how Multiplay and Respawn collaborate to ensure a consistent, yet cost-effective, player experience for Apex Legends.



Learn, network and participate. Register today so you don’t miss out! We can’t wait to see you there.

2019-09-17T10:14:38+01:00September 6th, 2019|Events|