Multiplay are the enterprise game server hosting specialists for some of the most loved games worldwide. In this blog series, you’ll learn little bit more about the people behind your smoothest online multiplayer experiences.
The TechOps team provide tooling to assist other teams (and customers), perform maintenance to ensure all game servers operate at their best and provision new machines based on customers’ requests. DevOps Engineer Ben primarily works in the TechOps team, but frequently works alongside the Engineer, Support and Sales teams.
What do you do at Multiplay?
I work as a DevOps Engineer; I specifically focus on creating and maintaining automated processes. Besides that, I try to make our developers’ lives easier by providing them with whatever they ask for or helping fix whatever they break. When I’m not doing DevOps work, I often do some proofreading, documentation and testing.
What does a typical work day look like for you?
What I will be doing on each day varies quite a lot depending on the current priorities. Sometimes I’m writing scripts to configure applications, sometimes I’m digging into systems hunting for performance and sometimes I’m designing architecture to scale for some ridiculous number.
A lot of the time, I’ll be staring at shell terminals and, maybe, a few webpages (depending on the applications involved). Every now and again, I will go to a whiteboard and draw my master plan for those that are interested.
What made you decide to work at Multiplay?
I was always interested in the video game industry and Multiplay was using a lot of technologies that I was already familiar with. Basically, I had the skills and the interest – but, more importantly, the culture was a nice fit; when I came in for the interviews, it felt like a college campus more than a factory.
What cool projects are you working on?
Alas, most of my ‘cool’ projects are behind-the-scenes or complicated without context. Ignoring the details, I’m radically changing the dev team’s flow to more rapidly deploy their services so we can get new features out faster. Similarly, I’m investigating a more intuitive rollback feature – going forward is fun, but if the new version is broken, going backwards is much more important.
Favorite online video game experience?
Playing with my friends (and friends of friends) as a well-coordinated team in Wargaming’s World of Tanks – spending up to an hour practising and strategising only for the plan to completely fall apart on first contact with the enemy. Still, it’s always good fun working together and failing together. Besides that, I spent a lot of hours in Elite Dangerous with the same friends and getting up to the same antics (only that spaceships are more expensive to repair than tanks).
What are you most excited for in 2019 with Multiplay?
I am looking forward to any Unity-Multiplay integrations that will make game-developers’ go from nothing to auto-cloud-scaling-multiplayer-game as fast as possible.
Would you rather be a cat or a dog, and why?
Cat – increased agility is where it’s at. Plus, and I need you to understand that this is really important, I would get an excuse to just sleep for 16 hours a day. I will admit being a dog might be more fun (and I do love dogs), but I can be lazy as a cat.
Multiplay is located on the border of Hampshire’s beautiful New Forest, and populated with a diverse team dedicated to bringing people together in interactive experiences.
If you’re interested in joining our team (we’re hiring in other locations too!), check out our careers page. We’re always on the lookout for talented, passionate individuals to join us and help shape the future!